You are asleep on a ship set course to (if: $shocked is true) [ Taris ] (else:)[ [[Taris]] ]from a random distress signal your ship picked up when all of a sudden you are ambushed by some fighters belonging to the Galatic Empire. They shoot down your shield thus exposing your engines and hyperdrive. One of the fighters lands a direct hit nailing one of the engines offline with intense damage to the surrounding area. You are awoken by your R2-series astromech droid. It is reporting to you the damages done and some choices of action for best repairing and geting out the situation.
[[Listen to the droid]](set: $shipIntegrity to 80)
(color: red)[(print: "WARNING: SHIELDS OFFLINE AND LEFT ENGINE FAILURE. SHIP INTEGRITY FALLING. CURRENTLY AT $shipIntegrity%.")]
(set: $fighterCount to 2)
(set: $inventory to (a:))(if: $readTarisDescription is true)
[
The droid (color:yellow)[shocks] you causing you to remember everything you know about the planet.
(set: $shocked to true)
[[back->Ship]]
]
(else:)
[
An abandoned planet with its civilization destroyed by the Sith Lord Darth Malak. Malak ordered the destruction of the planet on a search for the jedi knight Satele Shan. The planet inhabits monsters created by sith alchemy that go under the name rakghouls.
(set: $readTarisDescription to true)
[[back->Ship]]
]You cannot understand the droid, however the ship was able to translate it for you. The translated message comes up on the screen.
(click: "message")
[
The computer first displays a message telling you that you should learn the languge of your R2 unit and that the ship has to translate far too much for you. You quickly brush it over as the situation at hand is dire and death can come quickly if things aren't done. You quickly pull up the translation which reads.
The enemy fighters have shut down our hyperdrive capabilities and severely damaged an engine. We have to act fast before we are blown out of space. We need to repair the engine or the hyperdrive first.
[[Repair Engine]]
[[Repair Hyperdrive]]
]
(set: $repairedEngine to false)
(set: $repairedHyperdrive to false)You chose to go repair the engine. This was an easy task to do as you have had to do this countless times. (if: $repairedHyperdrive is true) [ You tell yourself that you are glad you didn't jump to hyperspace as the ship would of blown up.] (if: $repairedEngine is false) [(set: $shipIntegrity to $shipIntegrity - 10)](if: $repairedHyperdrive is true)[Everything has been repaired now. You need to plan the next course of action.
[[Plan next course]]
](else:)[(if: $fighterCount > 0)[
You can [[Fire back]] or choose to [[Repair Hyperdrive]]](else:)[
[[Repair Hyperdrive]]
]
]
(set: $repairedEngine to true)You jumped into hyperspace with low ship integrity and only one engine functional. The ship cannot handle all this stress.
(live: 0.5s)
[
(set: $shipIntegrity to $shipIntegrity - 10)
Ship Integrity: (print: $shipIntegrity)%
(if: $shipIntegrity is 0)
[
(goto:"Ship Death")
]
]You tell your R2 unit to fire back thus hitting and taking a fighter. However, you take a hit by the other fighter. Integrity now at (set: $shipIntegrity to $shipIntegrity - 20) (print: $shipIntegrity)%.
(if: $fighterCount > 0)
[
(set: $fighterCount to $fighterCount - 1)
There are (print: $fighterCount) left chasing you.
]
(set: $lastPassageName to (history:)'s last)
Back to [[$lastPassageName]](if: $fighterCount is > 0)[The fighters are still chasing you intensly. You jump onto the gun and knock them both out with consecutive shots. You are safe for the time being.] You access the ships starmap and decide whether you want to continue to Taris or head to the outer rim.
[[Continue to Taris]]
[[Head to the outer rim]]You have blown up due to stress on the ship during hyperspace.
Restart at [[Ship]]
(set: $repairedHyperdrive to true)
(set: $repairedEngine to true)You hit the coordinates into the starmap. Taris is still quite a distance away plus you had to take a little detour to avoid death previously. You put the ship into autopilot with the R2 unit in charge of watching the ship. You fall [[asleep->Lightsaber decision]] to pass the time away.You decide to head to the outer rim and avoid the distress signal altogether. You go over to the navigation system and plug in the coordinates to head to the planet [[Rishi]].Here on Rishi it is a tropical planet known for its abundance of pirates and smugglers. This location is perfect for both relaxation and some jedi meditiation. You abandon all communications so you can live your life in piece and [[quiet->Game Over]].You have arrived at Taris and need to decide on where to land. You can land at an old [[Republic Base]] or in a [[clear field]] that is out of the way of possible dangerous encounters.This life is responsibility free, except you allowed an important asset die.
[[Retry->Ship]]You decide to land on an old abandoned Republic base. It has a bunch of vines and signs of ware and tear from the elements. It is also destroyed in some areas from the bombardment Taris got from the Empire under the order of Darth Malak. [[Venture On->Battle]] You decide to land on an old field free of any signs of life. As you look into the distance you see an old abandoned base that used to be occupied by the Republic. [[Venture On->Battle]] In your dream you are back in your childhood. Your friend is asking you what your talent is for becoming a jedi knight. As it has been evident you and your friend are both force sensitive. You respond saying,
[[My connection to the force]]
[[My combat abilities]]
[[My desire to destroy the dark side]]Your connection to the force is much stronger than the normal jedi. You are able to do very powerful things with the force. You are a Jedi Consular. Your dream fades away and you awake to your droid alerting you that you have [[Arrived at Taris]].
(set: $lightsaberColor to "green")Your combat ability using a lightsaber is one to be desired. You are a hard one to bring down by pure lightsaber battles. You are a Jedi Guardian. Your dream fades away and you awake to your droid alerting you that you have [[Arrived at Taris]].
(set: $lightsaberColor to "blue")Your desire to eliminate the dark side as a kid has lead you on this path. You are a Jedi Sentinel. Your dream fades away and you awake to your droid alerting you that you have [[Arrived at Taris]].
(set: $lightsaberColor to "yellow")(set: $landingSite to (history:)'s last)(set: $gotStim to false)
As you are exploring the surrounding area you are attacked by a pack of rakghouls. You ignite your lightsaber exposing the (if: $lightsaberColor is "green")[(color:green)[green]](else-if: $lightsaberColor is "blue")[(color:blue)[blue]] (else:)[(color:yellow)[yellow] ] glow. (if: $lightsaberColor is "green") [ You use your force ability to knock most of the rakghouls away causing them to fly into a nearby tree. The remaining ones you strike down with your lightsaber.] (else:) [ You are excited to be back into some action. You take on all the rakghouls at once striking them down swifty and powerfully.] With the rakghoul problem solved you carry on to the source of the distress signal. You walk around Taris searching for the signal and eventually walk up to a [[bunker]].You enter the passage and the connection to the distress signal. The corridor has three passages in which you could explore to find the source of the signal.
[[Go forward]]
(if: $gotStim is false)[ [[Go left]] ]
[[Go right]]As you are walking forward you are suprised by a pack of rakghouls. This is much bigger than the one you have encountered earlier. As you are defending yourself one of the rakghouls suprises you and slashes your back. You tell yourself tis just a flesh wound and you finish off the pack not too long after. (set: $wounded to true) (if: $inventory contains "Stim pack")[ You pull out the stim pack you found and use the stim pack causing you to feel better. (set: $wounded to false)]
[[back->bunker]]
[[forward->Intersection]]This passage leads to a dead end, however as you look around you find a stim pack left over so you take it for an emergency.(set: $inventory to (array: "Stim pack")) (set: $gotStim to true)
[[Head back to pick another path->bunker]]Nothing to see here, just a normal hallway in a bunker.
[[Go forward->Sith Encounter]]You see in the distance a sith who also seems to be searching for something. You make eye contact and engage in a battle. (if: $wounded is true)[ You fight diligently, however you have lost a significant amount of energy with the current wound you have. (if: $lightsaberColor is "green")[ As strong as your connection is to the force it is not enough to counter the pure power of the sith's strikes. He strikes your saber out of your hands and stabs his (color:red)[red] blade right into your chest. You collapse and fall to the floor [[dead->Death by Sith]]](else:)[ You notice how much pure power this sith has with his strikes, but you have trained more than he has with combat. You use your skills to out maneuver him. After a long battle you are able to catch him off guard and slash him down. You watch the sith as he is on the ground in pain and you ask yourself should I [[spare]] or [[kill]].]](else:)[ You tell yourself that you have waited for this time to have a one on one fight with a sith. There are sparks flying everywhere as the sabers collide over and over again. The sith is trying to get you off your game with comments, you just brush them off and focus on the fight at hand. All the training you have done prepared you well for this as the sith is finally starting to wear down. You take this moment to do a quick roll around him and knock the saber out of his hands sending it flying to the end of the corridor. The sith realizing the prediciment he is in gets on the floor begging for his life. You ask yourself should I [[spare]] or [[kill]]?].
(set: $sithEncounter to true)You find yourself at another intersection but there is rubble blocking the path to go left. (if: $sithEncounter is true)[ Your only choice is to
[[Go Forward->End of Corridor]]
]
(else:)[Your only choices left are
[[Go Right->Sith Encounter]]
[[Go Forward->End of Corridor]]]You reach the end of the corridor and you see the source of the distress signal to your left.
[[Go left->Found distress signal source]]You found the source of the distress signal and see it is a scientist. You talk to the scientist and find out that they have been hiding from a sith who wanted to kill them. The scienst reveals they used to work for the empire, but ran away due to the practices going on. Bringing him back would prove very useful in the battle against the empire. You take him back leaving the bunker and heading back to the your ship at the [[$landingSite->Fly to Courscant]].You take the scientist to Coruscant and bring him before the jedi council. They find it very useful you found him. He tells everyone secrets that he has learned and current plans for the empire.
[[END]]
(set: $goodEnding to true)You died.
[[Retry bunker->bunker]]
(set: $wounded to false)You decide to spare the sith. Usually there would be a thing in the top left of the screen that says something around the lines of, "The sith will remember this" but in reality he doesn't care because he is a sith. You feel good as you did the right thing. You [[venture on->Intersection]].Your hatred caused you to forget the way of the jedi. All this hatred flows within you corrupting the kaiburr crystal causing it to glow (color:red)[red].
[[END]]
(set: $becameSith to true)(if: $goodEnding is true)
[You got the true ending]
(else-if: $becameSith is true)
[You were the Chosen One! You were supposed to destroy the Sith, not join them. You were supposed to bring balance to the force, not leave it in darkness. Wait you're not Anakin, anyways you got the bad ending.]
All endings include
(color: yellow)[True Ending
Bad Ending
Death by Red
Death by Ludicrous speed]You chose to go repair the hyperdrive. (set: $repairedHyperdrive to true)
(if: $repairedEngine is true)[ Everything has been repaired now. You need to plan the next course of action.
[[Plan next course]]]
(else:)[
[[Repair Engine]]
(if: $fighterCount > 0)[
You can [[Fire back]] or [[Jump to Hyperspace]]]
(else:)[
[[Jump to Hyperspace]]]]